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JOIN OUR TEAM

Join us and contribute in making the future of racing games.
WE ARE LOOKING FOR TALENTS

JOIN OUR TEAM

Join us and contribute in making the future of racing games.

Marco
Marconi

/Technical Director

As Technical Director at RaceWard Studio, Marco manages the software design of the game experience, the development of technologies necessary for the project as well as the integration of third-party software. Marco also enjoys getting his hands into the code as a senior graphics programmer.

BRIEF CAREER DESCRIPTION

Marco started as a physics engine programmer in 1998 at a small indie company, releasing a Wipeout -like racing game (Nelson Piquet’s Grand Prix Evolution). In 2000 he moved to Softdesign s.r.l. where he became Head of Programmers and was charged with developing promotional 3D mini-games for third party companies such as Ferrero and Vodafone, as well as working on A.I. and Rendering technologies for a Virtual Reality Multi Media Park in Turin. In 2004 he co-founded Pixel Age s.r.l. to develop a graphic engine for Alias|Wavefront (Maya) and Web 3D technologies for Blaxxun. In 2006 he moved on to become an R&D Senior Programmer at Milestone s.r.l., where he stayed until 2017, researching Physically Based Rendering technologies. His credits clock in at over 20 titles including the SBK, MotoGP, and various rally series.

MOST MEMORABLE GAMES

Call of Duty - Modern Warfare 3
2011

MOST MEMORABLE GAMING MOMENT

“At work, we often played COD as a group during lunch break. There was this guy that would always camp so hard that if you removed the WASD keys from his keyboard, he wouldn’t notice. There was this one time he got a super-professional headset and turned the volume up to quite a high level so he could hear the smallest sound of the approaching enemy. Now this gave me an idea – I equipped the sawed-off double-barrel shotgun along with every available noise reduction and ninja perks, it was a bit tricky but I managed to sneak behind him, and position the shotgun exactly on his right ear… and then BOOM HEADSHOT! I’m not overexaggerating, the sound was so loud that everyone in the open space could hear – he jumped out of his seat falling to the floor, screaming like a baby and wouldn’t join us again for a month. Justice done. Never camp, folks…”