WE ARE LOOKING FOR TALENTS

JOIN OUR TEAM

Join us and contribute in making the future of racing games.
WE ARE LOOKING FOR TALENTS

JOIN OUR TEAM

Join us and contribute in making the future of racing games.

MARCO
PONTE

/CEO

As CEO, Marco is responsible for overseeing all studio operations and steering the RaceWard team towards a singular shared vision. Marco’s primary task is to lead the studio with care and attention, whilst ensuring the team are pushing the envelope on racing and simulation experiences.CEO As CEO, Marco is responsible for overseeing all studio operations and steering the RaceWard team towards a singular shared vision. Marco’s primary task is to lead the studio with care and attention, whilst ensuring the team are pushing the envelope on racing and simulation experiences.

BRIEF CAREER DESCRIPTION

Marco has over 18 years’ experience in video games. After stints as a game designer and project manager at several Italian video game companies (WaywardXS and Artematica Entertainment), he joined Milestone in 2010 as Assistant Producer.

It was not long before he became Executive Producer and lead production of Milestone titles in this capacity with a team of producers and project managers until 2014. He has more than 25 published titles to his name for PC, PlayStation® 4, Xbox One, PlayStation® 3, Xbox 360, Xbox, NDS, Wii, PSP, PlayStation® Vita and PlayStation® 2.

MOST MEMORABLE GAMES

System shock
1994
Ultima Online
1997

MOST MEMORABLE GAMING MOMENT

“The construction of my first guild inside Ultima Online was painful, me and a friend of mine played/worked for 6 months to have enough gold to buy a good house. We explored all over the world of Ultima Online to find a good spot to place it. Both my friend and myself were playing on an American server so it meant we had to log in during the night as the housing was scheduled at late night (for us), and only for 2 hours or so!

In Ultima Online there was an incredible competition to have the best spot for a house, so there were fights and (believe it or now) even wars for this. PK (player killers) exploited the situation to kill as many players as possible – It was a mess! “