Experience and wisdom its characteristics. As Executive Producer, Sergio maintains an extremely vast knowledge of each area of development. His role places him in a position where he must maintain dialogue with each and every team, whilst understanding their every production need.
BRIEF CAREER DESCRIPTION
Sergio took his first steps into the world of computer graphics and design way back in 93/94, where he eventually published his first title in 1996 on the wonderful Amiga.
In 98 (when dinosaurs still very much walked the Earth) he became a professional and delved into using Maya Software (Version 1.0!). Sergio has worked across numerous Italian companies (Prograph, Frame Studios, Artematica Entertainment, 3DClouds, Milestone). He has always played a coordinative role and in addition enjoys operating in the 2D and 3D artistic field. Throughout his game development career he has also created and authored a series of interactive graphic adventures. Sergio has also experience with video direction and MoCap systems, being one of the first to use that system in Italy.
Sergio’s career has more than 40 title attributed, published across a mixture of PC, PlayStation® 4, Xbox One, PlayStation® 3, Xbox 360, NDS, GBA, Wii, Nintendo Switch and Amiga.
MOST MEMORABLE GAMES
MOST MEMORABLE GAMING MOMENT
“There are many memories… but replacing the Carmageddon and Quake wav files with insults was a lot of fun. As well as building my first arcade cabinet hoping not to set my house on fire.”